I can feel that you are very serious about designing game levels, but I have a small suggestion. I think it would be better to hide the mouse cursor during gameplay, so as not to distract players and provide them with a more immersive gaming experience
Your game is somewhat challenging, and as levels progress, the difficulty gradually increases, which can increase player engagement and long-term game value. In addition, the unique design of enemies in the game brings players different challenges and fun.
However, in terms of gameplay, you can consider adding some additional game elements to enrich the player's gaming experience. For example, tasks that hide levels or unlock special rewards can be added, which can attract players to explore the game world more deeply and increase the playability and replay value of the game.
-Game main menu: designed to be concise and clear, easy to navigate. However, I found that the button to start the game is not prominent enough, which may cause new players to miss the opportunity to start the game. Suggest adding some visual cues or animation effects to attract players' attention.
-In game HUD: Clear and clear, displaying game status and important information. Suggest adding more sorting and filtering options in the item list so that players can quickly find the items they need.
-Game settings: Reasonable design, allowing players to adjust game settings to meet their own needs. Suggest adding an option in the settings to allow players to customize control key binding to improve their operational comfort.
2. UX design:
-Game controls and controls: intuitive and easy to use. However, in some complex scenarios, control may become somewhat difficult. Consider adding more control options, such as game controller support, to improve player comfort during operation.
-Game scenes: Rich and diverse, providing players with a rich exploration experience. However, adding more guidance and hints in the scene to help players find the location to collect items and avoid getting lost.
-Game Task: Clear and clear, players can easily understand the current task goals and rewards. It is recommended to provide more feedback after completing the task, such as achievement or reward displays, to increase the player's sense of achievement.
-Game sound effects and music: Enhance the atmosphere and tension of the game. However, in certain scenes, adding more environmental sound effects, such as wind or water sound, can enhance the realism of the scene.
2. Game optimization suggestions:
-Regularly update and maintain the game after its release to fix potential bugs and add new content and features.
-Further optimize the loading time of the game to improve the gaming experience for players.
3. Additional suggestions:
-Consider adding an achievement system to the game to encourage players to explore and complete tasks.
Overall, the UI and UX design of the robot adventure game project are well done, but there is still room for improvement. By considering the above suggestions, the user experience and attractiveness of the game can be further improved.
In the project, adding a UI and UX feature for snails eating to robots on the beach is an important user experience design. And it can bring a good user experience in UI principles.
1. Clear UI elements: When designing the UI elements of the energy bar, they are easy to recognize and understand. Use bright colors to highlight the energy bar and make it stand out prominently in the city background.
2. Animation effect: When the robot eats a conch, an animation effect is added to enhance the user's sense of interaction and satisfaction.
3. Feedback mechanism: When the robot eats a conch, it can provide timely feedback and add the sound effect of eating an energy bar.
4. Scoring system: Using the consumption of conches as part of the scoring system to motivate users to participate more in the game. When the score is 6, it is perfect and has a great UI experience
5. Easy to understand rules: Clearly inform users of the purpose and rules of eating conches in the game, as well as the different effects of eating different types of energy bars. This can make it easier for users to understand the game mechanics and increase their engagement.
6. Customizability: Provides some setting options that allow users to adjust the display of energy bars according to their preferences, such as transparency, size, etc.
Control: Your group has consistent and intuitive keyboard controls for moving and jumping at all levels.
Button Position: This game button is fully functional and maintains a consistent position and style throughout the game, such as muting background music, restarting the game, returning to the menu, and returning to the previous page.
Rating system: Maintain a unified rating system for all levels and provide a clear feedback mechanism for the scores obtained and advancing to the next level.
Level Design: Maintain consistency in level design aesthetics, challenges, and difficulty progression throughout the game.
Visual design:
Unified Scene: Ensures consistency in visual design across all scenes, with consistent themes, colors, and visual elements.
Character design: maintains a consistent appearance of the player's character, ensuring its recognizability throughout the game.
Button design: Use consistent button styles, colors, and sizes to maintain visual coherence and facilitate easy navigation for players.
Level design: Ensure consistency of visual elements such as obstacles, platforms, and environmental details to provide a seamless gaming experience.
Sound control:
Background Music: Implemented a toggle button to mute background music, providing players with control over their audio experience.
Sound effects: Ensure continuous use of sound effects in actions such as scoring, jumping, and interacting with buttons, providing players with auditory feedback.
Audio feedback: Maintain consistency in audio prompts to indicate successful progress, level completion, and other important events, enhancing the overall gaming experience.
1. User interface design: “I like your game user interface design very much, the colour match and the figure are very attractive. The game menu is clear and easy to understand, allowing users to quickly understand how to start the game.”
2. Interactivity: “The interaction between the robots in the game is designed to be interesting, especially how to solve puzzles through teamwork. This makes the game experience richer.”
3. User Guide: "You did a great job with the newbie guide. I quickly learned how to control the robot and the basic rules of the game."
4. Game Flow: "The pace of the game is well controlled, and the transition to each mission is natural, making people want to continue playing."
Areas for improvement:
1. Response time: “I have noticed some delay in switching scenes. This may be due to a problem with resource loading. Consider optimizing code or resource management to improve the fluency of your game.”
2. User Feedback: “When the robot completes a task or fails, the feedback doesn't seem obvious enough. Consider adding sound or visual cues to give players a clearer picture of the current state of the game.”
After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.
First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.
However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.
In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.
From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.
In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.
I think your game is very good, it gives me a good gaming experience. After trying the game, I would like to say what I think are the pros and cons of this game for your reference.
1. Consistency:
Your group games all have the same consistent UI. By maintaining consistency in UI design, users can more easily understand and use the project's features, improving the overall user experience.
2. Visual Design:
In terms of visual design, your project exhibits impressive features. Both the color scheme and the layout of the interface show a high level of professionalism and aesthetics. The interface layout is clear and straightforward, making it easy for users to find the information and features they need, enhancing the overall user experience.
3. Sound control
I've noticed that you guys have added music, and adding music can make users feel like they're in the middle of the action. But I suggest they can add a music switch button, because some users may not like music. Adding a button to control the music switch makes it easier for users to control the music playback within the app, improving the user experience and the functionality of the app.
Comments
Log in with itch.io to leave a comment.
I can feel that you are very serious about designing game levels, but I have a small suggestion. I think it would be better to hide the mouse cursor during gameplay, so as not to distract players and provide them with a more immersive gaming experience
User experience principle: Gameplay
Your game is somewhat challenging, and as levels progress, the difficulty gradually increases, which can increase player engagement and long-term game value. In addition, the unique design of enemies in the game brings players different challenges and fun.
However, in terms of gameplay, you can consider adding some additional game elements to enrich the player's gaming experience. For example, tasks that hide levels or unlock special rewards can be added, which can attract players to explore the game world more deeply and increase the playability and replay value of the game.
Here is my suggestion:
1. UI design:
-Game main menu: designed to be concise and clear, easy to navigate. However, I found that the button to start the game is not prominent enough, which may cause new players to miss the opportunity to start the game. Suggest adding some visual cues or animation effects to attract players' attention.
-In game HUD: Clear and clear, displaying game status and important information. Suggest adding more sorting and filtering options in the item list so that players can quickly find the items they need.
-Game settings: Reasonable design, allowing players to adjust game settings to meet their own needs. Suggest adding an option in the settings to allow players to customize control key binding to improve their operational comfort.
2. UX design:
-Game controls and controls: intuitive and easy to use. However, in some complex scenarios, control may become somewhat difficult. Consider adding more control options, such as game controller support, to improve player comfort during operation.
-Game scenes: Rich and diverse, providing players with a rich exploration experience. However, adding more guidance and hints in the scene to help players find the location to collect items and avoid getting lost.
-Game Task: Clear and clear, players can easily understand the current task goals and rewards. It is recommended to provide more feedback after completing the task, such as achievement or reward displays, to increase the player's sense of achievement.
-Game sound effects and music: Enhance the atmosphere and tension of the game. However, in certain scenes, adding more environmental sound effects, such as wind or water sound, can enhance the realism of the scene.
2. Game optimization suggestions:
-Regularly update and maintain the game after its release to fix potential bugs and add new content and features.
-Further optimize the loading time of the game to improve the gaming experience for players.
3. Additional suggestions:
-Consider adding an achievement system to the game to encourage players to explore and complete tasks.
Overall, the UI and UX design of the robot adventure game project are well done, but there is still room for improvement. By considering the above suggestions, the user experience and attractiveness of the game can be further improved.
In the project, adding a UI and UX feature for snails eating to robots on the beach is an important user experience design. And it can bring a good user experience in UI principles.
1. Clear UI elements: When designing the UI elements of the energy bar, they are easy to recognize and understand. Use bright colors to highlight the energy bar and make it stand out prominently in the city background.
2. Animation effect: When the robot eats a conch, an animation effect is added to enhance the user's sense of interaction and satisfaction.
3. Feedback mechanism: When the robot eats a conch, it can provide timely feedback and add the sound effect of eating an energy bar.
4. Scoring system: Using the consumption of conches as part of the scoring system to motivate users to participate more in the game. When the score is 6, it is perfect and has a great UI experience
5. Easy to understand rules: Clearly inform users of the purpose and rules of eating conches in the game, as well as the different effects of eating different types of energy bars. This can make it easier for users to understand the game mechanics and increase their engagement.
6. Customizability: Provides some setting options that allow users to adjust the display of energy bars according to their preferences, such as transparency, size, etc.
Consistency
Control: Your group has consistent and intuitive keyboard controls for moving and jumping at all levels.
Button Position: This game button is fully functional and maintains a consistent position and style throughout the game, such as muting background music, restarting the game, returning to the menu, and returning to the previous page.
Rating system: Maintain a unified rating system for all levels and provide a clear feedback mechanism for the scores obtained and advancing to the next level.
Level Design: Maintain consistency in level design aesthetics, challenges, and difficulty progression throughout the game.
Visual design:
Unified Scene: Ensures consistency in visual design across all scenes, with consistent themes, colors, and visual elements.
Character design: maintains a consistent appearance of the player's character, ensuring its recognizability throughout the game.
Button design: Use consistent button styles, colors, and sizes to maintain visual coherence and facilitate easy navigation for players.
Level design: Ensure consistency of visual elements such as obstacles, platforms, and environmental details to provide a seamless gaming experience.
Sound control:
Background Music: Implemented a toggle button to mute background music, providing players with control over their audio experience.
Sound effects: Ensure continuous use of sound effects in actions such as scoring, jumping, and interacting with buttons, providing players with auditory feedback.
Audio feedback: Maintain consistency in audio prompts to indicate successful progress, level completion, and other important events, enhancing the overall gaming experience.
Good comments:
1. User interface design: “I like your game user interface design very much, the colour match and the figure are very attractive. The game menu is clear and easy to understand, allowing users to quickly understand how to start the game.”
2. Interactivity: “The interaction between the robots in the game is designed to be interesting, especially how to solve puzzles through teamwork. This makes the game experience richer.”
3. User Guide: "You did a great job with the newbie guide. I quickly learned how to control the robot and the basic rules of the game."
4. Game Flow: "The pace of the game is well controlled, and the transition to each mission is natural, making people want to continue playing."
Areas for improvement:
1. Response time: “I have noticed some delay in switching scenes. This may be due to a problem with resource loading. Consider optimizing code or resource management to improve the fluency of your game.”
2. User Feedback: “When the robot completes a task or fails, the feedback doesn't seem obvious enough. Consider adding sound or visual cues to give players a clearer picture of the current state of the game.”
After playing this game, I understand that your theme is about forest adventure, and then I will put forward some suggestions.
First of all, in terms of consistency, your game is very consistent with expectations. You have kept the consistency of roles and operation methods between different scenes. This design enables players to adapt to the game quickly and avoid spending too much time on learning how to control roles, which is very commendable. By maintaining the consistency of the game interface and operation, players can focus more on the game content itself instead of constantly adapting to different operation settings, which greatly enhances the user experience.
However, in terms of UI design, I noticed that there are some areas that can be improved. At present, there seems to be some problems in the size setting of the game, especially on some devices, the small interface size causes the important operation buttons to be partially blocked. This not only affects the player's operation efficiency, but also may cause the player to miss key functions, thus affecting the overall game experience. In order to solve this problem, it is suggested to re-examine and adjust the layout and size of the game interface to ensure that all buttons and functions are clearly visible and easy to access. You can consider adopting a more flexible layout design to adapt to screens of different sizes and proportions.
In addition, in order to further enhance the user experience, you can consider adding some visual and interactive feedback mechanisms, such as giving positive visual or audio feedback when the player operates correctly. This can not only increase the interest of the game, but also help players better understand the functions and influences of each button.
From the point of view of UX, your game has established a very attractive forest adventure scene, but improving the usability and accessibility can make more players enjoy the game. For example, adding some custom options, such as adjusting font size and color contrast, will help meet the needs of players with different visual abilities.
In a word, your game has done a good job in maintaining operational consistency, which is an excellent start. Through some improvements and enhancements to the UI, your game can undoubtedly attract a wider group of players and provide a richer and more satisfying game experience. I look forward to seeing the improvements your team will make in the future, and hope to continue to enjoy more elaborate content.
I think your game is very good, it gives me a good gaming experience. After trying the game, I would like to say what I think are the pros and cons of this game for your reference.
1. Consistency:
Your group games all have the same consistent UI. By maintaining consistency in UI design, users can more easily understand and use the project's features, improving the overall user experience.
2. Visual Design:
In terms of visual design, your project exhibits impressive features. Both the color scheme and the layout of the interface show a high level of professionalism and aesthetics. The interface layout is clear and straightforward, making it easy for users to find the information and features they need, enhancing the overall user experience.
3. Sound control
I've noticed that you guys have added music, and adding music can make users feel like they're in the middle of the action. But I suggest they can add a music switch button, because some users may not like music. Adding a button to control the music switch makes it easier for users to control the music playback within the app, improving the user experience and the functionality of the app.